Maps For Imagined Worlds
A small studio making strange little maps for strangely big worlds.
Red Quills Tutorials
Red Quills began with a simple idea: worlds feel richer when their maps make sense. What started as Ryan sketching imaginary coastlines for fun slowly grew into a library of tutorials; videos where he breaks down how geography shapes stories, and why the tiniest details make a world feel real.
As more people followed along, writers and game masters began asking for maps of their own. The commissions grew from those conversations: personal, hand-drawn pieces built with the same care he brings to his videos.
The channel is still at the heart of Red Quills — a place for anyone who wants their worlds to feel intentional, grounded, and alive.
Why These Maps?
Red Quills maps aren’t templates or digital brushwork — they’re built the long way. Drawn by hand. Informed by real geography. Designed to help your world make sense.
Each commission begins with your world: its history, its conflicts, its quiet details. From there, geography, culture and story weave together into a map that feels intentional, grounded, and lived-in. These maps are made to be handled, referenced, travelled. Hung on a wall or spread across a table, they hold the practical weight of a tool but the presence of an artwork.
They look like art, but they’re made to be used.
Red Quills Studio
Red Quills began as a habit — filling art books with places that didn’t exist — and quietly grew into a studio dedicated to drawing fictional worlds with depth and honesty. Ryan kept refining the same approach he’s used since he was a kid: patient craft, thoughtful design, and a genuine love for worldbuilding as a discipline.
Red Quills exists because other writers, GMs, and worldbuilders felt that passion too. The demand for commissions didn’t come from selling; it came from people who recognised that these maps weren’t decorative. They were tools, proof that a fictional world can be grounded enough to explore, believable enough to build inside, and beautiful enough to display.
Today, the studio still runs on that same principle: slow, intentional craft. Everything made by hand.

